Description
When DoubleBuffered is False, the windowed control paints itself directly to the window. When DoubleBuffered is True, the windowed control paints itself to an in-memory bitmap that is then used to paint the window. Double buffering reduces the amount of flicker when the control repaints, but is more memory intensive.
El problema es que el Timage no tiene esta propiedad que evita precisamente el efecto que tu quieres resolver.
Un Saludo.
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