realunlocker |
16-12-2021 16:48:55 |
Como Crear Un loader en Delphi ?
Buenas Tardes amigos de ClubDelphi.
Mi consulta es la siguiente.
Estoy interesado en desarrollar un programa para Patchar un Proceso en memoria, es decir, desarrollar un loader .
Esto supondria cambiar uno o mas Bytes de un programa en una direccion en memoria (Virtual Address).
Consegui este codigo en Github :
Código:
unit Loader_Engine;
interface
{
Loader Enigne by GautamGreat
Note : All timeouts are in seconds.
Coded just for fun
}
uses
Winapi.Windows, System.SysUtils, Winapi.PsAPI, Winapi.TlHelp32;
type
_PROCESS_BASIC_INFORMATION = packed record
Reserved1 : PDWORD;
PebBaseAddress : DWORD;
Reserved2 : array[0..1] of PDWORD;
UniqueProcessId : DWORD;
Reserved3 : PDWORD;
end;
type
TLoaderEngine = class
private
hProcess, hThread : THandle;
dwProcessID, dwThreadID : DWORD;
StartupInfo : TStartupInfo;
ProcessInfo : TProcessInformation;
bProcessSuspended : Boolean;
public
constructor Create(sFilename : string; bCreateNew : Boolean; bSuspended : Boolean);
function GetModuleBaseAddress : DWORD;
procedure ReadMemory(Address : DWORD; var Buffer; Len : Integer);
procedure WriteMemory(Address : DWORD; var Buffer; Len : Integer);
function WaitTillBytes(Address : DWORD; Bytes : array of Byte; Timeout : Integer) : Boolean;
function CheckIfSuspended : Boolean;
function FindBytesPattern(ModuleName : string; Pattern, Mask : array of Byte; Hits : Integer) : DWORD;
procedure SuspendPThread;
procedure ResumePThread;
procedure TerminateRemoteProcess;
function GetProcessHandle : THandle;
function GetThreadHandle : THandle;
function WaitTillFirstWindow(Timeout : Integer) : Boolean;
function GetRemoteDLLBase(DLLName : string) : DWORD;
function AllocMemory(Size : NativeUInt) : Pointer;
function DeAllocMemory(Memory : Pointer) : Boolean;
destructor Destroy; override;
end;
var
ProcessID : DWORD;
bEnumWindow : Boolean;
{ Some functions declaration which is not in Windows.pas}
function OpenThread(dwDesiredAccess: DWORD; bInheritHandle: Boolean;
dwThreadId: Cardinal): THandle; stdcall; external kernel32 name 'OpenThread';
function NtQueryInformationProcess(ProcessHandle: THANDLE; ProcessInformationClass: DWORD; ProcessInformation: Pointer;
ProcessInformationLength: ULONG; ReturnLength: PULONG): LongInt; stdcall; external 'ntdll.dll';
implementation
{ This function return process id of given process name. If this function fail,
It will return 0 as result. }
function DetectProcessID(sProcessName : string) : DWORD;
var
bLoop : BOOL;
ProcessEntry : TProcessEntry32;
hSnapShot : THandle;
begin
Result := 0;
hSnapShot := CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
ProcessEntry.dwSize := SizeOf(TProcessEntry32);
bLoop := Process32First(hSnapShot, ProcessEntry);
while Integer(bLoop) <> 0 do
begin
if ProcessEntry.szExeFile = sProcessName then
begin
Result := ProcessEntry.th32ProcessID;
Break;
end;
bLoop := Process32Next(hSnapShot, ProcessEntry);
end;
end;
{ This function return main thread id of given process id of process. If this
function failed, it will return 0 as result }
function DetectProocessThreadID(ProcessID : DWORD) : DWORD;
var
bLoop : BOOL;
ThreadEntry : TThreadEntry32;
hSnapShot : THandle;
begin
Result := 0;
hSnapShot := CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
ThreadEntry.dwSize := SizeOf(TThreadEntry32);
bLoop := Thread32First(hSnapShot, ThreadEntry);
while Integer(bLoop) <> 0 do
begin
if ThreadEntry.th32OwnerProcessID = ProcessID then
begin
Result := ThreadEntry.th32ThreadID;
Break;
end;
bLoop := Thread32Next(hSnapShot, ThreadEntry);
end;
end;
{ EnumWindows function for finding windows }
function EnumWindowsProc(HWND : THandle; lParam : LPARAM):Boolean; stdcall;
var
procid : DWORD;
begin
GetWindowThreadProcessId(HWND, procid);
if procid = ProcessID then
begin
bEnumWindow := True;
Result := False; //we got it
end
else
begin
Result := True; //return true for search again
end;
end;
{ Constructor of Loader Engine. }
constructor TLoaderEngine.Create(sFilename: string; bCreateNew: Boolean; bSuspended : Boolean);
var
dwCreationFlag : DWORD;
begin
ZeroMemory(@StartupInfo, SizeOf(StartupInfo));
ZeroMemory(@ProcessInfo, SizeOf(ProcessInfo));
if bSuspended then
begin
bProcessSuspended := True;
dwCreationFlag := CREATE_SUSPENDED;
end
else
begin
bProcessSuspended := False;
dwCreationFlag := NORMAL_PRIORITY_CLASS;
end;
if bCreateNew then
begin
if CreateProcess(PChar(sFilename), nil, nil, nil, False, dwCreationFlag, nil, nil, StartupInfo, ProcessInfo) then
begin
hProcess := ProcessInfo.hProcess;
hThread := ProcessInfo.hThread;
dwProcessID := ProcessInfo.dwProcessId;
dwThreadID := ProcessInfo.dwThreadId;
ProcessID := dwProcessID;
bProcessSuspended := False;
end
else
begin
raise Exception.Create('Could not create process.');
end;
end
else
begin
dwProcessID := DetectProcessID(ExtractFileName(sFilename));
if dwProcessID <> 0 then
begin
hProcess := OpenProcess(PROCESS_ALL_ACCESS, False, dwProcessID);
dwThreadID := DetectProocessThreadID(dwProcessID);
if dwThreadID <> 0 then
begin
hThread := OpenThread(PROCESS_ALL_ACCESS, False, dwThreadID);
if bSuspended then
begin
SuspendPThread;
end;
end
else
begin
raise Exception.Create('Could not find thread id of Process.');
end;
end
else
begin
raise Exception.Create('Could not find process.');
end;
end;
end;
{ This procedure is used for writing remote process memory. }
procedure TLoaderEngine.ReadMemory(Address : DWORD; var Buffer; Len : Integer);
var
bytesread : NativeUInt;
begin
ReadProcessMemory(hProcess, Pointer(Address), @Buffer, Len, bytesread);
end;
{ This procedure is used for writing memory. }
procedure TLoaderEngine.WriteMemory(Address: Cardinal; var Buffer; Len: Integer);
var
bytesread : NativeUInt;
begin
WriteProcessMemory(hProcess, Pointer(Address), @Buffer, Len, bytesread);
end;
{ This function returns module base of remote process. If this function fail,
It returns 0 as result. }
function TLoaderEngine.GetModuleBaseAddress : DWORD;
var
PBI : _PROCESS_BASIC_INFORMATION;
begin
NtQueryInformationProcess(hProcess, 0, @PBI, SizeOf(PBI), nil);
ReadMemory(PBI.PebBaseAddress+8, Result, 4);
end;
{ This function will stop the program here, until it detect a bytes pattern or timeout. }
function TLoaderEngine.WaitTillBytes(Address : DWORD; Bytes : array of Byte; Timeout : Integer) : Boolean;
var
ReadBuffer : array of Byte;
TimeoutCounter : Integer;
begin
TimeoutCounter := 0;
SetLength(ReadBuffer, Length(Bytes));
Result := False;
while not Result do
begin
ReadMemory(Address, ReadBuffer[0], Length(ReadBuffer));
if CompareMem(@ReadBuffer[0], @Bytes[0], Length(ReadBuffer)) then
begin
Result := True;
Break;
end;
inc(TimeoutCounter);
if TimeoutCounter div 100 = Timeout then
begin
Result := False;
Break;
end;
Sleep(10);
end;
end;
{ This function suspend the remote thread }
procedure TLoaderEngine.SuspendPThread;
begin
SuspendThread(hThread);
bProcessSuspended := True;
end;
{ This function resume the remote thread }
procedure TLoaderEngine.ResumePThread;
begin
ResumeThread(hThread);
bProcessSuspended := False;
end;
{ This function Exit the remote process }
procedure TLoaderEngine.TerminateRemoteProcess;
begin
TerminateProcess(hProcess, 0);
end;
{ This function return the state of proces. If suspended it will return true }
function TLoaderEngine.CheckIfSuspended : Boolean;
begin
Result := bProcessSuspended;
end;
{ This function returns the VA (Virtual Address) of desired dll or main process
if you wanna find pattern in main process itself you have to put main exe name
in ModuleName parameter, else you can put the name of dll }
function TLoaderEngine.FindBytesPattern(ModuleName : string; Pattern: array of Byte; Mask: array of Byte; Hits : Integer): DWORD;
var
PELocation : DWORD;
NoOfSections, PESign : Word;
SectionHeader : IMAGE_SECTION_HEADER;
BaseAddress, SectionStartAddress : DWORD;
i, j, k, cnt: Integer;
SectionDataBuffer : array of Byte;
begin
PELocation := 0;
NoOfSections := 0;
PESign := 0;
cnt := 0;
Result := 0;
ZeroMemory(@SectionHeader, SizeOf(SectionHeader));
BaseAddress := GetRemoteDLLBase(ModuleName);
ReadMemory(BaseAddress, PESign, 2);
if PESign = $5A4D then
begin
ReadMemory(BaseAddress + $3C, PELocation, 4);
ReadMemory(BaseAddress + PELocation, PESign, 2);
if PESign = $4550 then
begin
ReadMemory(BaseAddress + PELocation + 6, NoOfSections, 2);
if NoOfSections > 0 then
begin
SectionStartAddress := BaseAddress + PELocation + $F8;
for i := 1 to NoOfSections do
begin
Result := 0;
j := 0;
{ Read section header }
ReadMemory(SectionStartAddress, SectionHeader, SizeOf(SectionHeader));
{ Set Length of array and read data from process }
SetLength(SectionDataBuffer, SectionHeader.Misc.VirtualSize);
ReadMemory(SectionHeader.VirtualAddress + BaseAddress, SectionDataBuffer[0], SectionHeader.Misc.VirtualSize);
{ Let's process that data }
for k := 0 to (SectionHeader.Misc.VirtualSize - Length(Pattern)) -1 do
begin
if (SectionDataBuffer[k] = Pattern[j]) or (Mask[j] = 1) then
begin
Inc(j);
if Length(Pattern) = j then
begin
Inc(cnt);
{ Check if we found it }
if Hits = cnt then
begin
Result := SectionHeader.VirtualAddress + (k - (Length(Pattern) - 1)) + BaseAddress;
Break;
end;
end;
end
else
j := 0;
end;
if Result <> 0 then
Break;
{ Process next section }
SectionStartAddress := SectionStartAddress + SizeOf(IMAGE_SECTION_HEADER);
end;
end
else
Result := 0;
end
else
Result := 0;
end
else
Result := 0;
end;
{ This function return handle of process }
function TLoaderEngine.GetProcessHandle : THandle;
begin
Result := hProcess;
end;
{ This function return handle of thread }
function TLoaderEngine.GetThreadHandle: THandle;
begin
Result := hThread;
end;
{ This function will stop the program here until it finds a newly created window
of Target or until it hits the timeout. }
function TLoaderEngine.WaitTillFirstWindow(Timeout: Integer) : Boolean;
var
TimeoutCounter : Integer;
begin
TimeoutCounter := 0;
bEnumWindow := False;
{ Loop for checking EnumWindows }
while not bEnumWindow do
begin
EnumWindows(@EnumWindowsProc, 0);
Inc(TimeoutCounter);
if TimeoutCounter div 100 = Timeout then
begin
Break;
end;
end;
Result := bEnumWindow;
end;
{ This function return the base address of loaded dll in Remote process.
If function fails returns 0 }
function TLoaderEngine.GetRemoteDLLBase(DLLName : string) : DWORD;
var
cbNeeded, DLLPathSize : DWORD;
DLLPath : string;
hModP : PHMODULE;
hMods : array of HMODULE;
Filename : array[0..MAX_PATH-1] of Char;
i : Integer;
begin
EnumProcessModules(hProcess, nil, 0, cbNeeded);
Result := 0;
if cbNeeded <= 0 then Exit;
//Alloc memory for storing hMods
SetLength(hMods, cbNeeded div sizeof(HMODULE));
ZeroMemory(@hMods[0], SizeOf(hMods));
hModP := @hMods[0];
if EnumProcessModules(hProcess, hModP, cbNeeded, cbNeeded) then
begin
for i := 0 to Length(hMods)-1 do
begin
ZeroMemory(@Filename[0], Length(Filename)*2);
DLLPathSize := Length(Filename);
if GetMappedFileName(hProcess, Pointer(hMods[i]), @Filename[0],DLLPathSize) > 0 then
begin
//do nothing
end
else
begin // just another trick to retrive dll path
GetModuleFileNameEx(hProcess, hMods[i], @Filename[0], DLLPathSize);
end;
//make both text in lowercase just for case sensitive
//if DLLname found in DLLpath break the loop and return Base of DLL
DLLPath := LowerCase(Filename);
DLLName := LowerCase(DLLName);
if Pos(DLLName, DLLPath) > 0 then
begin
Result := hMods[i];
Break;
end;
end;
end
else
Result := 0;
end;
{ This function alloct memory in remote process, if this function fail it will return
nil as result }
function TLoaderEngine.AllocMemory(Size: NativeUInt) : Pointer;
begin
Result := VirtualAllocEx(hProcess, nil, Size, MEM_COMMIT or MEM_RESERVE, PAGE_EXECUTE_READWRITE);
end;
{ This function free memory in which is alloct by AllocMemory }
function TLoaderEngine.DeAllocMemory(Memory: Pointer) : Boolean;
begin
if VirtualFreeEx(hProcess, Memory, 0, MEM_RELEASE) then
Result := True
else
Result := false;
end;
{ Destructor of TLoaderEngine class }
destructor TLoaderEngine.Destroy;
begin
inherited;
CloseHandle(hProcess);
CloseHandle(hThread);
end;
end.
Pero no se como implementarlo , mi intencion seria que en el evento Onclick de un Tbutton cargar el programa y cambiar algunos bytes en una determinada direccion.
En algunos programas empaquetados Con Vmprotect o Themida es necesario esperar determinado tiempo a que se descomprima el codigo en memoria para poder patcharlo, quisiera si es posible determinar un tiempo de espera antes de que el proceso de patcheo se lleve a cabo, de ser necesario.
Hay algunos programas para Generar estos Loaders , como Advanced Loader Generator By The Boss, pero quisiera poder aprender hacerlo por Mi cuenta.
Muchas Gracias a quien pueda orientarme , Un Saludo Desde Venezuela....
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