uses Jpeg;
var
Resource: TResourceStream;
Jpg: TJpegImage;
begin
Resource:= TResourceStream.Create(0,'NOMBRE',RT_RCDATA);
Jpg:= TJpegImage.Create;
try
Jpg.LoadFromStream(Resource);
Image1.Picture.Assign(Jpg);
finally
Jpg.Free;
Resource.Free;
end;
end;