Puedes probar con este pogramita de consola usando SDL2 así:
Código Delphi
[-]
program Project1;
{$APPTYPE CONSOLE}
uses
SysUtils, Windows, Dialogs, SDL2;
var
i: integer;
sdlEvent: TSDL_Event;
SDL_JOY : PSDL_JOYSTICK;
s: String;
Salir: boolean = false;
begin
if SDL_Init(SDL_INIT_JOYSTICK) = -1 then Writeln('No se encontraron Joysticks');
for i := 0 to SDL_NumJoysticks -1 do
begin
SDL_JOY := SDL_JoystickOpen(i);
Writeln(SDL_JoystickName(SDL_JOY)+#13);
end;
repeat
while SDL_PollEvent(@sdlEvent) = 1 do
begin
if sdlEvent.type_ = SDL_JOYBUTTONDOWN then
begin
SDL_JOY := SDL_JoystickOpen(sdlEvent.jbutton.which);
Writeln('Pulsado Boton de ' + SDL_JoystickName(SDL_JOY)+#13);
Windows.Beep(1000, 100);
end;
end;
until Salir;
end.
O usando Win Joystick:
Código Delphi
[-]unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Mmsystem,
Dialogs;
type
TForm1 = class(TForm)
procedure FormCreate(Sender: TObject);
procedure FormClose(Sender: TObject; var Action: TCloseAction);
private
procedure JOY1ButtonDown(var Message: TMessage); message MM_JOY1BUTTONDOWN;
public
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.FormCreate(Sender: TObject);
begin
if joySetCapture(Handle, JOYSTICKID1, 0, true) <> 0 then
ShowMessage('No se puede capturar el Joystick');
end;
procedure TForm1.FormClose(Sender: TObject; var Action: TCloseAction);
begin
joyReleaseCapture(JOYSTICKID1);
end;
procedure TForm1.JOY1ButtonDown(var Message: TMessage);
begin
ShowMessage('Se ha pulsado un botón del Joystick');
end;
end.
Saludos.